Level Design Time Lapse

For my weekly update for my game Surrender I decided to do a time lapse of a complete level designed in 2 hours just using Unity. This was a follow on from last week as people seemed to enjoy the time lapsed level design example I thought I’d record the making of a whole level and one that will actually be used in the game :slight_smile:

Watch it here!

Thanks for taking the time.

Nice! What do you use for screen capture?

Screenflow on the mac. Easily the best one out there IMHO

Very nice! I wish making levels was as fun and easy as you make it seem here :wink:

EDIT:

Btw what was that surf thing you placed at the end? HOW??? :wink:

thanks mate, its a plane with a script attached that automatically creates a mesh for the shoreline based on the terrain shape. I actually found it here on the forum but I can’t find it now! typical I’ll try and find it in my history in a bit

Thanks! looks great!

btw: Are the explosions from the bootcamp demo?

sure are, this was a really quickly developed game, (4 weeks so far) so have used stock assets where I can get away with it

Thats actually really cool! I think I might do something like this :wink:

how do you get the assets from the bootcamp demo?:face_with_spiral_eyes:

Cool video man. I don’t know if I would have the patience to work constantly for two hours, I would either be checking my Facebook or making coffee ><

NESAJeff Unity 3 comes with the source of a cutdown version of the bootcamp demo, I took the explosions from there. If you checked the demo project when you installed it should be on your machine somewhere :slight_smile: probably in a public or shared user folder

The boot camp assets are also available for free in the asset store.

nice work, hope to be that good some day

Nice! - Reminds me of a machinima I made a few years back:-

http://blip.tv/file/get/RobbieDingo-WatchTheWorlds851.mov