For my weekly update for my game Surrender I decided to do a time lapse of a complete level designed in 2 hours just using Unity. This was a follow on from last week as people seemed to enjoy the time lapsed level design example I thought I’d record the making of a whole level and one that will actually be used in the game
thanks mate, its a plane with a script attached that automatically creates a mesh for the shoreline based on the terrain shape. I actually found it here on the forum but I can’t find it now! typical I’ll try and find it in my history in a bit
NESAJeff Unity 3 comes with the source of a cutdown version of the bootcamp demo, I took the explosions from there. If you checked the demo project when you installed it should be on your machine somewhere probably in a public or shared user folder