//////////UPDATES AFTER 2ND LIVESTREAM/////////
Where we are so far:
------------------------------for newcomers (welcome!): Please read----------------------------------
The previous Level Design Thread regards the previous game story that has been changed which made it outdated, but it’s a useful link for the initial Beach level discussions. Its posts were closely tied with the Narrative Thread and the Cooking/Gameplay Thread which seem to have closed their circles of discussions for the time being as well.
From here on, we will continue discussions based on the updates that you can find here:
Miro Game Map
Game Design Wiki
You can find a summary of what has been discussed by the community regarding the gameplay here: Cooking/Gameplay summary document but keep in mind this is NON-OFFICIAL. Meaning that these are just community concerns and not Unity’s decisions, but might be useful to go through our approach.
This thread should now work closely with the Concept Art Thread and the Whiteboxing Thread in the following manner (unless recommended otherwise):
Level Design → discussions + map drawings (2d) that could get inspired from Concept Art
Concept Art-> environment sketches that should come out of the Level Design discussions
Whiteboxing-> the outcome of the previous two, translated into 3d inside Unity+whiteboxing tools discussions
So lets talk about…the Town.
////////////////Bringing in discussions that have already started in the Concept Art thread:
@laczkyl imagined some uniform - lightweight houses, including observation towers, guards and proposing a more “community”, “primitive” approach (regarding the era) that’s protecting itself from…critters? (see the concept art here )
@cirocontinisio imagines a more modern structure referencing the initial concept art that was made as a rough idea
@Smurjo tried to combine the two approaches in a more dense layout with an ourskirts-town center differentiation that clearly had a social class hierarchy, something that has also been brought up in the Narrative thread discussions before. This reasonably led to more building variations while introducing authority buildings like a Townhall as well. (here )
And lastly I posted a “world map” proposal to get a sense of the broader universe, for the different characters and settings our islands could have ( here ). //////////////////////////////
Now we could imagine all kinds of structures and materials but I think everything falls under one main umbrella question:
What kind of society (and land) do we want our Towsfolk to live in?
Not to get (too) political (there is no right or wrong and we won’t be able to solve real world problems here) but we could think of what kind of history could that place have, what “people” do we get the impression they are, are they open/closed, is this a utopia? Do we want social class, authority, or do we prefer them to be a community of equals? How do we imagine labor distributed? How are goods distributed? Do they have money? How is the cooking festival taking place?
It would be helpful:
- If you could pose questions and answers clearly to be easier for the rest to follow your line of thought and make posts more readable.
- If you could explain “why” you propose what you propose instead of going with “I just like it”.
Cheers!


