A thread to discuss about the Level Design aspect, challenges + ideas regarding the MAP.
THIS IS NOT A 3D ENVIRONMENT THREAD.
We will not discuss about the look and aesthetics of assets here, but rather try to assemble the assets, codes, quest/dialogues etc that will be created into an OVERALL fun-ctional gameplay environment and make updates on what more might be needed to create a wonderful level! Even more, it could provide some modular/procedural solutions (like creating procedural roads) to make everyone’s life easier when making decisions and changes to reach the final outcome.
Level + game designers, architects, 3d + environmental artists, concept artists, technical artists, creating-worlds enthusiasts let’s see what we can do to help the Unity Team make their final decisions on this exciting journey.
FIRST THINGS FIRST:
Make sure you know everything about the world we are building! → https://open.codecks.io/unity-open-project-1/decks/65
Always look at the game map updates! → Miro
Always look at the roadmap! → https://open.codecks.io/unity-open-project-1
IN GENERAL: Try to have an OVERVIEW of what is currently being implemented in the game in all the sections (assets, quests, codes, dialogues) as we should be talking on how to implement what is being made by others efficiently on the map + environment!
Sharpen your pencils and minds, do your research and start drawing/creating/discuss on references ![]()


