I’m still in the learning phase so who knows when I’ll be pumping out games every other day. Ok maybe every other week.
But my questions are about level editing.
Keep seeing that people have made level editors and/or tilesets.
Some seem to have some serious looking levels like ORC Vengeance, City of Steam…games like Torchlight, etc.
Others may be simple.
I guess I’m looking for more info on tileset building, etc.
Never really used art programs, been concentrating on getting my programming skills back up to par.
Unity already has a level editor built in. Complexity of your own editor depends entirely on what features you need for your game. Many games need barely anything beyond what’s already in. While others need some extensive additions. If the levels need to be random/pseudo-random, then it depends on your procedural placement coding skills. A basic random generator can be made easily. Advanced one, again depends on how advanced and what kind of features you need.
I guess I’m referring more to the customization, tilesets, etc. not the actual built in editor.
Guess I wasn’t as specific as I thought I was the first time.
The main reason to make your own custom level editor is if you want your players to be able to make their own stuff. Otherwise the best approach would usually be to write extra tools for the existing Editor. Why re-invent the wheel?
If you want players to be able to make their own stuff without learning game development for themselves (ie: without them needing to learn how to mod) then you need to make something really specific to your game, and I’d suggest designing your game around it from the start. Exactly how to do that and what it needs to do will depend entirely on your game.
I’d suggest making a few games without a level editor first, though.