Level Linker is a tool that simplify macro level design. It keeps track of your scenes and display them in a graph allowing you to connect them to each others. The graph is saved into an asset that can be queried by your scripts at runtime.
Great tool!
If I may make some Feature Requests:
- Door nodes that take more than one link. If I have a hub world that can be reached by multiple levels this would be better than a door for each of them at the hub world.
- Place door nodes to top/bottom/left of scene node in addition to right.
- Shapes with more sides (eg: hexagon) and the ability to place a door node at each face.
Many thanks!
Hello and thank you for the comment.
The problem is that links are bidirectional. If you link door A to door B then entering door A will lead you to door B and vice versa. If you have more than one link on your hub door then where do you go when you enter that door?
The issue here is readability. I have to display the name of the door next to the plug, otherwise it’s impossible to know which plug corresponds to which door. This is why I can only place plugs on the right or the left. If I placed plugs on the top or bottom I wouldn’t have space to write the door name.