Level Linker : A nodal editor for level design

Level Linker is a tool that simplify macro level design. It keeps track of your scenes and display them in a graph allowing you to connect them to each others. The graph is saved into an asset that can be queried by your scripts at runtime.

Level Linker is avaiable on the Unity Asset Store.

Great tool!
If I may make some Feature Requests:

  • Door nodes that take more than one link. If I have a hub world that can be reached by multiple levels this would be better than a door for each of them at the hub world.
  • Place door nodes to top/bottom/left of scene node in addition to right.
  • Shapes with more sides (eg: hexagon) and the ability to place a door node at each face.

Many thanks!

Hello and thank you for the comment.

The problem is that links are bidirectional. If you link door A to door B then entering door A will lead you to door B and vice versa. If you have more than one link on your hub door then where do you go when you enter that door?

The issue here is readability. I have to display the name of the door next to the plug, otherwise it’s impossible to know which plug corresponds to which door. This is why I can only place plugs on the right or the left. If I placed plugs on the top or bottom I wouldn’t have space to write the door name.