Level load Time on Unity Android (Pro)

How can user consume less time while loading level on unity android
i want to ask you people about my project i have , its fairly big level
with light-maps , light probes and use of some cool optimized shaders , combined meshed ,
waypoint ai , gui interface and a player with animations .
I have lightmaped level no realtime lighting
I have used culling occulution
My FPS Speed is also cool kinda 40-60
meshed are used with combined materail

:frowning: but i am getting like 6 min to load level on my single core device
loading GameObject from prefabs using

resources.load

Still no luck any help will be appreciated … i need less load time
any one here if will give any latest tech to overcome this issue even plugin will be helpful … Thanks

This answer is just a guess, this might not work, it is just my guess.

  1. Does the game take ages to start? Try loading an empty scene, with just some GUIText saying ‘Loading’. Does this load faster?
  2. Then make it go from the Loading screen to the actual scene. Does that make a difference?
  3. Try placing the whole scene in a prefab, and just instantiate it first thing in the scene.

Try these: Do any of these help?
(I don’t think 2+3 will help, but just give it a try.)
If 1 doesn’t load (much) faster than your scene - I’m out of ideas. Sorry.