How can user consume less time while loading level on unity android
i want to ask you people about my project i have , its fairly big level
with light-maps , light probes and use of some cool optimized shaders , combined meshed ,
waypoint ai , gui interface and a player with animations .
I have lightmaped level no realtime lighting
I have used culling occulution
My FPS Speed is also cool kinda 40-60
meshed are used with combined materail
but i am getting like 6 min to load level on my single core device
loading GameObject from prefabs using
resources.load
Still no luck any help will be appreciated … i need less load time
any one here if will give any latest tech to overcome this issue even plugin will be helpful … Thanks