All is said in the subject…
I need to write a C# script which alters (flats) terrainData under a GameObject. How can I compute the footprint of the GameObject and change heights accordingly ?
All is said in the subject…
I need to write a C# script which alters (flats) terrainData under a GameObject. How can I compute the footprint of the GameObject and change heights accordingly ?
You could put a box collider around your object and get the size of the box collider, then figure out which vertices are underneath that collider and drop their height.