Hi, I’m trying to write a script that automatically saves the fastest time a level is completed in and display it within another scene (level select). I also want the time to be displayed in a GUI during the gameplay of the level so they can see it increasing as they play.
I want to make sure the best times are recorded and kept throughout loading several scenes and also when the user re-opens the app.
Should I use DontDestroyOnLoad for a Game Object throughout all scenes? And would I have a static timer variable for each level? Finally, how do I keep the multiple variables saved once I close the app and reopen it so they don’t have to restart each time they open the app?
Thanks a lot.