Level to Level

Hi guys I’m new to this Forum, although I have spent countless hours on it, and relatively new to Unity3D.

Making good progress but would like to know if there is a way to send objects to different scenes without invoking it in the current scene. For example: I pick up something in this scene and it adds it to some other scene or the next scene but not in the current scene.

I want to use it to populate items from my current scene into my inventory but also for story development.

Loving Unity3D
Thx in advance!

I’ve never used it, but from what I’ve seen on the forums, I think DontDestroyOnLoad is what you’re looking for: Unity - Scripting API: Object.DontDestroyOnLoad