Level Workflow

Hi! I’m currently in the mood to make a small survival game that will be set in a castle type area. Now because this will be inside it will have various walls, windows, doors, etc. My question relates to the correct and most efficient way to make walls/ceilings that repeat the same texture and look the same, but also have the ability to through in extras such as windows. I know about BSP and I have 3d World Studio which I’m familiar with but I can’t get it to import correctly to Unity. So what should my workflow be or what’s a good BSP styled level editor that is known to work with Unity well? Thanks!

Check this out.

http://www.theunityartist.com/forum/index.php?topic=166.0

Sweet! Thanks for the link, answered all of my questions!