Hi all,
I am 3D graphics freelancer and js programmer.
I make this for unity indie version.
Available in asset store!
Increase the visual quality of your game!
This tool brings great lighting effects to users of the free version of Unity! Simple to use, one click solution or more settings if you need. Several examples of parameter settings are included, along with an example scene for testing.
You can use LHGS on standalone, Android, IOS, Flash and other builds. LHGS works only with forward rendering.
It includes my skill from professional production (About ligting systems without GI)
Thanks for your support!
If you have a pro version , Unity Global illumination is best for you. LHGS is especialy for Unity Indie users because Global Illumination is not available in free version of unity. LHGS is not realtime , it is baked to lightmap (as GI in unity pro version).
Maybe you could enhance this to some kind of runtime lightmapper which could be used to lightmap procedural or user generated environments?
I guess baking performance has to be further improved for this use case, even more complex scenes would have to be rendered in few seconds. However what you already have here does certainly look interesting.
Sorry to ask it here, but I do not found a direct contact email to send.
Is it possible to you send me the Nature Scene project for rendering tests?
How can I select the scene objects I want to be baked? (i.e: if I have two houses and want to bake the lights only for the objects of one of the houses)
After baked the textures (in two or more different light conditions) is it possible to load and use a specific baked texture on realtime?