"libc.abort java.lang.Error" crash in UnityGfxDeviceW thread android

Hi,

In our game ,we found there are lot of crashes happening. One of the crashes points to
UnityGfxDeviceW from what we can see from google play console logs. Does anyone have any idea why it could be happening?

Here’s the stack trace

Exception java.lang.Error: FATAL EXCEPTION [UnityMain]
Unity version : 2021.3.4f1
Device model : vivo V2040
Device fingerprint: vivo/2040i/2040:12/SP1A.210812.003/compiler08181708:user/release-keys
Build Type : Release
Scripting Backend : IL2CPP
ABI : arm64-v8a
Strip Engine Code : true

Caused by: java.lang.Error: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
Version '2021.3.4f1 (cb45f9cae8b7)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'arm64-v8a'
Build fingerprint: 'vivo/2040i/2040:12/SP1A.210812.003/compiler08181708:user/release-keys'
Revision: '0'
ABI: 'arm64'
Timestamp: 2022-09-26 09:50:11+0530
pid: 17710, tid: 17790, name: UnityMain >>> cricketgames.hitwicket.strategy <<<
uid: 10246
signal 6 (SIGABRT), code -1 (SI_QUEUE), fault addr --------
x0 0000000000000000 x1 000000000000457e x2 0000000000000006 x3 0000006e1032ec50
x4 0080808080808080 x5 0080808080808080 x6 0080808080808080 x7 8080808080808080
x8 00000000000000f0 x9 2e6789d38fc116c5 x10 0000000000000000 x11 ffffff80fffffbdf
x12 0000000000000001 x13 000000006331287a x14 00382b3a2ec7c493 x15 0000000000000010
x16 000000714c5f2060 x17 000000714c5ce680 x18 0000006d60c30618 x19 000000000000452e
x20 000000000000457e x21 00000000ffffffff x22 0000000000000000 x23 0000006dfb1d6000
x24 00000000ffffffff x25 0000006dfafbdf20 x26 00000000157c28a8 x27 0000000000000000
x28 0000000070b98c40 x29 0000006e1032ecd0
sp 0000006e1032ec30 lr 000000714c57e66c pc 000000714c57e698

backtrace:
#00 pc 0000000000051698 /apex/com.android.runtime/lib64/bionic/libc.so (abort+168) (BuildId: 614da31ccac86c27f5b0b5f462e15ceb)
at libc.abort (abort:168)

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