Licensing and money from other sources

I’m tinkering on a homebrew project in Unity that I’m hoping to release commercially at some point. I have no particular beef with the terms of Unity licensing, apart from one issue: does money my company earns from other, non-Unity contract work count towards the thresholds? Because I don’t fancy publishing something that might earn me a bit of beer money - or more likely nothing at all - and end up having to fork out a thousand quid for the privilege :slight_smile:

Sorry if this has been asked and answered; I did my best with the forum search and Google.
Thanks!

Yeah, the wording of the license is that if your company has earned $100k US dollars or more in the last year then you must use Plus, if your company has earned $200k US dollars in the last year you must use Pro (and subscriptions are for 12 month minimum). So for example if say Mazda (the car company) wanted to make a Unity game, they’d have to pay for Unity Pro right from the start, though they’ve of course not made any of that money from a Unity app.

I guess though that it is actually different for an individual - if you are making this game as a Sole Proprietor and not as part of an existing company, then only income earned from Unity Software counts.

Here’s where the terms are: Unity Editor Software Terms

Thanks. I’ll just publish it under my own name rather than the company.

It doesn’t matter how you name it. Taking @Dreamwriter 's example, if Mazda called their gaming division “Joe’s awesome video games!”, it wouldn’t change the cost. The agreement refers to “Commercial Entity”, “Non-Comercial Entity” and “Individual”. You are an individual, so you’re subject to part 3 in the agreement text shown above.