Sometimes Unity won’t run from the command line. The issue is intermittent. I have a Pro license and it is activated. I’ve tried removing it and re-adding it to Unity hub (3.3.0).
[LicensingClient] Error: Code 10 while verifying Licensing Client signature (process Id: 17548, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
[Licensing::Module] Warning: LicensingClient has failed validation; ignoring
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-myusername" (connect: 0.00s, validation: 0.01s, handshake: 0.97s)
Entitlement-based licensing initiated
[LicensingClient] Licenses updated successfully
LICENSE SYSTEM [20221019 21:0:59] Next license update check is after 2022-10-21T01:00:59
LICENSE SYSTEM [20221019 21:0:59] Current license is already valid and activated. Skipping license activation process (Provided username/password will be ignored).
Built from '2020.3/staging' branch; Version is '2020.3.40f1 (ba48d4efcef1) revision 12208340'; Using compiler version '192528614'; Build Type 'Release'
OS: 'Windows 10 (10.0.19044) 64bit Enterprise' Language: 'en' Physical Memory: 32569 MB
[Licensing::Module] Error: License is not active (com.unity.editor.headless). HasEntitlements will fail.
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 0
No valid Unity Editor license found. Please activate your license.
Exiting without the bug reporter. Application will terminate with return code 1
Bumping again. I wrote a build.sh script that builds for 3 different platforms and it worked perfectly. But recently it stopped working. I managed to get it to work again one time by doing what mattbru2 said, but it’s not working anymore. I’m getting the exact same issue:
Etc… can post more of it if it matters to anyone. I just want to be able to build for multiple platforms (on an older version of unity at the moment for an old game), without changing the build type and manually building for each one.