LiDAR using Unity3D AR Foundation meshing with capture camera texture

I’m working with AR Foundation Unity Meshing concept. I’m able to load the mesh and export to obj format. But I’m unable to load the mesh with real time capture texture. Can any one suggestions or any reference please.

I am working on a similar solution but havent been able to get the mesh exported.
Can you guide me to how you solved it?,I am working on a similar solution.
But havent been able to get the Mesh exported, can you guide me on how to do it?

Hello! Could you please point me to the right direction on storing / exporting the mesh. I do not have the need for textures at the moment? How are you saving and loading the mesh? Would be a great help! Thanks