Let’s say I have a player object that in start function has a line that looks like:
playerSetting = FindObjectOfType();
where playerSetting is an object that hold player’s life amount, shoot type and etc.
The player do not destory on change sceen,
So when the 1st level is over, and the 2nd level sceen is load in, does all reference to the PlayerSetting object lost? I would think so.
Even if the 2nd level sceen has the objectofTypeOf"PlayerSetting" I think the reference is still lost becouse it is reference to the PlayerSetting in the 1st level and it is no longer exist.