I’m doing a 2D pixel game for android and i try to add a lighting system in my game but without the unity light system ( Too much cost in my case)
Here what i want to a have :
(I want this gradient pixel effect , and the possibility to erase the light when a other light come, exactly like its show on the picture)
I tried with sprite mask, but i fail , don’t know if i’m doing wrong or not enought knowledge about that …
Somone told me something about use shader , but i don’t know enought about that too
So if someone have a link , or advice for me and help me i’ll really appreciate !
Thanks for your help ! You give to me some good hours to learn about how write my own shader , didn’t realise the power of the shader , I didn’t really understand how these work !
Thanks for show me the way !!
A particular good day to you my friend, you already made mine lol ! !!
Edit : is it optimize for mobile game ? It’s for a 2.5d game on android ^^
Okay so , after a few days of research , some test , other stuff…
I found somethings wich work for me ( And i don’t understand how really because it’s basic lighting , so lot of cost in some case )
I found this Github file with a exemple of spotlight for 2D sprite (basic)
I imported the prefab “Directional light” in my scene.
change the cookie by one made by me with photoshop, change settings on alpha source fromgreyscale : Here the cookie :
After that i have changed directionnal by Spotlight (It’s still keep the cookie form for the light)
and here the result on my 2.5D android game:
I’v tested with 8 light baked in important on a 4.4.2 samsung j3(2016) and great result, it’s not 100% smooth , but fully playable !
Thanks again for all your link or tips and other !