Lighmapping - Bake Selected Only - Problem

HI all, and first excuse me for my poor engllish.

I got some issues with the Lightmapping.
I wanna Bake on only one Assets. I select it and push Bake Selected. And Unity Rebuild the lightmap of the scene.
Did someone get the same problem ?
I see nothing on it with a research.

Thanks for the Answers

Zhaie

Did you put selected object to Static in inspector view?

Yes i did.
It’s a Prefab in a Prefab, the two are Static, like all the assets in the Prefab.

I have no error message. He just do the Lightmap.

I trie to hide all the mesh in the scene.
Unity Rebuilt again all the lightmaps : the hidden object loses their lightmap and he create only one lightmap for the visible object.

OK Finaly , i find a solution =)

I forgot to create a lightmap uv for this mesh.

Problem solved :slight_smile: