Hi!
I’ve been playing around with lightmaps and I’m having a bit of an issue with the directional light. I have a veeery simple scene but for some reason, my sun light doesn’t seem to be bouncing at all and I’m getting pretty much no indirect illumination from it.
My render is set to Deferred and I’m using Dual Lightmaps. The sun is set to Auto, so if I understood correctly, it should still be baked and the GI should take care of lighting the room, right?
So I’m wondering what the hell I can be doing wrong here ![]()
Here are my settings for this test:
Player and quality settings:

Directional light and lightmap settings

Result after bake:

As you can see nothing much happens…
And you can see a bright outline around the walls, which I guess comes from the bias.
I’m pretty much doing exactly what http://youtu.be/tdn59ajbkNI?t=5m12s is doing.
Anyone has any idea what can be wrong and how to fix this?
Thanks in advance! :o
