Right now there is noticeable change going from Build-in to URP when it comes to light attenuation.
Will there ever be options for tweaking this instead of having to change the package manually?
The change in light falloff can be the most destructive for a project, in terms of transitioning time.
Having to switch the light radius/intensity of all lights in the project.
Or even, not being able to reach the same kind of results, for instance for top-down dungeon crawlers you might want to have a light above the player. But it isn’t really possible to make it work with the new lighting
Example thread from when it still was called LWRP:
There are no plans in our short term roadmap to customize lighting loop in URP.
If you want to achieve custom lighting you can still do so with custom shaders.