Light bake frozen at step "5/11 clustering"?

Unity 5.0.1
I have been trying to light bake a simple scene which contains a ground and a single light.
It is taking hours just to bake a simple scene with the lowest settings. (I think that the process might be stuck at “Step 5/11 Clustering”. There is only only one job to perform.
I have attached the screenshots of my bake settings and relevant other settings.
I don’t see why it would be taking so long, it would take a year to bake my entire scene.
Can anyone see an issue with my settings?
Thank you for the help.


The CPU shows constant activity being performed. This has been happening for the past 30 minutes.

2094554--137079--bake2.png

2094554--137080--bake3.png

Only the light and floor are marked as “static”. Everything else is not flagged “Static”

Using Unity 5.0.1.
Machine: Windows 8.1
Thanks.

1 Like

apperently this is a bug: