Light baking a disabled object

Hi,

I have a door, which is divided into 4 meshes (opens in 4 directions simultaneously).
I marked all of the meshes as “lightmap static” and baked lighting. everything is ok at that point.

For performance considerations, i would like to also have that door as 1 mesh only at a distance, since it will never open when the player is far a way and there is no reason to waste 4 draw calls on it. And then when the player moves closer, disable that game object and enable the 4 mesh one.

My problem is how to get the same lightmapping for both objects? I can’t have both of them enabled and in the same position when I bake or it messes things up…

You can use light probe for 1 mesh only door in distance

Will try it thanks.