Light baking in Unity 5 a massive pain in the ass.

Hi, recently came back to using Unity. (haven’t used it since Unity 4.) So this new light baking feature does nothing but mess with the light in my scenes. It takes over 45 mins to finish doing all its “jobs”. and then when I add a single object into the scene it does the same thing over again for maybe 2-5 mins. The specs on my PC are pretty decent, so this should not be a problem. So, I turn off auto baking. And the scene just looks like this:

Any solutions to this?

Thanks

In the future you should post lightbaking issues to the Global Illumination forum:
http://forum.unity3d.com/forums/global-illumination.85/
You’re more likely to get a response.

Lightbaking takes time to do. It’s not unusual to take several hours to lightbake a scene.
Lightbaking does not do anything with the lights in scene, it only uses the light settings to generate the lightmaps.
Everytime you change something in your scene like add a new mesh, the baking must be done over again.
If you just unselected the auto button, you should try to completely delete the GI data. In the lghting window, choose “Clear baked data”.
Also, post a screenshot of the Lighting Window for further help.

Yeah i have noticed this too, my PC doesn’t have low specs either yet it take years to perform a bake even on the lowest settings! This isn’t a problem is a engine like Unreal … The final bake on Unreal takes it’s time (Obviously) but during development is pretty damn fas!

Thanks for the answers.

While slightly unrelated to lightbaking, (Or is it?) but how can I fix those shadows in the scene. I assume thats related to lightbaking too. And this lighting window, is there any settings I should change?

2651179--186816--Lighttab.png

If you unselect the Auto button, and then choose Clear baked data, Unity should no longer be using any baked results for the lighting.
It’s hard to tell from the screenshot what shadows you’re referring to.