Hi everyone,
So we are having an issue while baking lights in Unity.
I combined meshes using a custom scripts, and I moved UV2 coordinates so they don’t overlap (since as far I know Unity uses uv2 for light maps).
But even though the uv2 are separated (I checked) and do not overlap, I have these weird shadows. At the left a merged mesh and at the right an object composed of many modular pieces.
Thanks in advance.
Edit : It seems that I forgot to add margins on the edges of uvs. Also even though combined mesh still have submeshes. You have to keep their uv2 separated. It’s now working as intented.

