Hi,
I’m using Hybrid Renderer 0.11 (V2) and I tried for the first time generating baked lightmaps for a subscene.
The process worked well, I see the generated lightmaps, but when closing the subscene it displays this error & the subscene-entities are invisble:
Error
Error: Texture creation failed. 'RGB_ETC2_SRGB' is not supported for Sample usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
Exception: NullReferenceException:
at (wrapper managed-to-native) UnityEngine.Texture.set_filterMode(UnityEngine.Texture,UnityEngine.FilterMode)
at Unity.Rendering.LightMaps.CopyToTextureArray (System.Collections.Generic.List`1[T] source) [0x00044] in D:\Projects\myProject\Library\PackageCache\com.unity.rendering.hybrid@0.11.0-preview.44\Unity.Rendering.Hybrid\LightMaps.cs:52
at Unity.Rendering.LightMaps.ConstructLightMaps (System.Collections.Generic.List`1[T] inColors, System.Collections.Generic.List`1[T] inDirections, System.Collections.Generic.List`1[T] inShadowMasks) [0x00000] in D:\Projects\myProject\Library\PackageCache\com.unity.rendering.hybrid@0.11.0-preview.44\Unity.Rendering.Hybrid\LightMaps.cs:67
at Unity.Rendering.LightMapConversionContext.ProcessLightMapsForConversion () [0x0011c] in D:\Projects\myProject\Library\PackageCache\com.unity.rendering.hybrid@0.11.0-preview.44\Unity.Rendering.Hybrid\RenderMeshConversionContext.cs:188
at Unity.Rendering.RenderMeshConversionContext.ProcessLightMapsForConversion () [0x00013] in D:\Projects\myProject\Library\PackageCache\com.unity.rendering.hybrid@0.11.0-preview.44\Unity.Rendering.Hybrid\RenderMeshConversionContext.cs:321
at Unity.Rendering.MeshRendererConversion.OnUpdate () [0x00048] in D:\Projects\myProject\Library\PackageCache\com.unity.rendering.hybrid@0.11.0-preview.44\Unity.Rendering.Hybrid\MeshRendererConversion.cs:41
at Unity.Entities.ComponentSystem.Update () [0x0005f] in D:\Projects\myProject\Library\PackageCache\com.unity.entities@0.17.0-preview.42\Unity.Entities\ComponentSystem.cs:114
at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x000c7] in D:\Projects\myProject\Library\PackageCache\com.unity.entities@0.17.0-preview.42\Unity.Entities\ComponentSystemGroup.cs:472
It’s actual the same error @Opeth001 posted already in another thread, but without an answer: [link]( Hybrid Renderer V2 (0.4.0) page-12#post-6761242).
My current platform is Android, do I have to set an option somewhere to get it to work?