Hello
I have a big problem, look at this
I can’t understand why?
I used a same material for rock and ground with different texture, but i can’t see cast of light on ground(ground isn’t terrain).
*quality is good and android platform
sorry for my weak en language::.
and thank you
Are you aware of the max-point-light-limit? Depending on the quality settings it’s 1,2,3 or 4 afair. Another issue could be that your vertex-normals are pointing the wrong way.
The last thing i would check is the layer settings of the light and the ground object.
If it’s a static light you might want to bake it into a lightmap instead.