Light Cluster Debug mode not working for Ray tracing.

I’m following the Unity tutorial here

When I try to view the Light clusters in the Fullscreen Debug Mode in the Render debug window, I don’t see this:

Instead, I see the particles of the scene highlighted. (See below - the purple dots)
The other options (ambient occlusion, etc) work. as expected.

I’m running on an RTX2060. Unity 2020.3.1

Any ideas? Thanks!

Hey, do you have a raytracing effect running in the scene?

That debug view will only show up if the light cluster grid needs to be built, so if you don’t have raytraced GI or Reflection, you will not see the grid.

1 Like

I did have ray tracing on on, but I didn’t have reflection or GI yet (that comes later on in the tutorial? I didn’t realize those two things were connected\to light clusters)
Turned on Reflections, and got what I expected! Thank you!