If made a simple test scene with a cube, a directional light, and a light cookie. It looks fine, but when I convert it into an iOS project the cookie seems to have no effect on the light. (Unity 3.1f3)
Is this some limitation of iOS projects, a bug, or am I doing something wrong?
did you build for armv7 and opengl es 2.0 and try it on a 3GS+ device? that the light is a realtime light?
also did it show up in the emulation within the editor?
cause stuff that works on the desktop is of no relevance for iOS, nor if they worked on the webplayer, the iOS platform is significantly different
Yep, that was it- the graphics emulation settings in the editor. Thanks for the hint! Might need to make this game OpenGL ES2.0-only, or maybe I can bake the effect into a single lightmap. Anyway, I’m unstuck now. Thanks!