Hybridv2 has not supported point lights since forever(been waiting for probably a year now? But after reading Jussi’s answer, I tried out the current master branch of the universal package(and also subsidiary packages, core, vfxgraph and shadergraph).
I can happily report that point lights and shadows are working flawlessly in deferred now and it was basically a drop in replacement and just switching a dropdown menu from forward to deferred in the what was previously called the ForwardRenderData asset of your universal pipeline settings file.
If you are impatient like me, its worth a try as it feels very solid. Otherwise I am unsure when it will be released officially as a package, but it appears as if its just around the corner(at least in terms of dots timeframes).
(Note this is also using the current latest alpha editor release, which I assume the universal requires)
@krooq Sadly this was using a beta(could’ve been an alpha) version of 2021, and something in a later editor release broke compatibility with the prior entities package. I downgraded to 2020 like most others after a bunch of hemming and hawing.
Unfortunately its been just a directional light for me ever since, practically the stone ages of graphics