Hi. I’m facing a small issue regarding the rendering of the light in UNITY.
Here’s my problem:
I have to meshes in the scene.
Each one of the mesh has a child (gameobject) with a light component
Each one of the mesh (and child) is in a specific layer.
Each light of the children have a culling mask with only the layer he is in checked.
The result is quite good, each light light his own parent and everyone is happy
Except when you put a “bumped specular material” for the shader of the parents’ material.
The specular of the meshes are affected by all the light. I feel that the cullingMask et layers rules does not apply to the specular…
Is this normal behaviour? Is it me ? Is there any tips to solve this?
Thanks!
Rémi_