Light Culling Mask does not work when baking lightmap

Using Unity 2022.2.8f1.

Attached image is screenshot of the scene contain green ground and red cave.
Layer of ground is “Default”, layer of cave is “Cave”.
The scene contains 3 lights.

  • Green Directional Light, Culling Mask is “Default” only
  • 2 red Point Light, Culling Mask is “Cave” only

With non-static objects and Realtime lights, Light Culling Mask works fine.(“nobake” in image)
But static objects and Bake or Mixed lights, Light Culling Mask not works.(“bake” in image)
Green light illuminate both groud and cave.

I want green light not illuminate cave even when baking lightmap.
Is there any solution?