Light disappears by flashlight

I have a problem with the lights in Unity. As the images below, at first it looks good but when I turn on my flashlight it’s like the other light disappears.
Anyone know what the problem is?


Unity only renders a limited number of pixel lights at a time; exactly how many depends on the quality level. The most ‘important’ pixel lights are chosen, and brightness is a significant part of how ‘important’ a light is.

You can improve the pixels in the inspector.