Hey Guys,
I noticed that anything hit by a point light is generating an extra draw call per object. So if there are 5 objects in scene then i get an extra 5 draw calls. Is there a way to batch this call into 1?
Hey Guys,
I noticed that anything hit by a point light is generating an extra draw call per object. So if there are 5 objects in scene then i get an extra 5 draw calls. Is there a way to batch this call into 1?
No, each light = additional drawcall per object in scene.
… I think
Only for pixel lights. Vertex lights don’t generate extra draw calls.
–Eric
I thought all lights on the iphone were vertex lights?
Yep; that’s why the MBX Lite graphics emulation option is a handy thing. So yeah…might want to turn that on, then look at the draw calls again. (Now that I see this is in the iPhone forum. )
–Eric
Pixel lights (spot/point) are “simulated” using projected textures - so they look more “round”.
“I” think some of those quotation marks were “superfluous”
I’m lucky to have a single dynamic light in a scene normally. I’d much rather spend more time in 3DMax faking it than trying to get an iphone to do the lighting trickery I want
Ok. So theres no way to get Unity to bake the texture either?