Light effects on terrain

Hi everybody,

I’m asking for your help today because I have a problem with my game about rendering the terrain at night.
I tried several manipulations by adjusting the lighting settings or turning off the shadows but I couldn’t fix the problem. It seems to me that the problem comes either from the management of light or from the shadows, since I do not have the problem when it is day. But no idea how to solve this problem… :frowning:


Here is the night rendering, you can see lines and rounded shapes on the ground.


By day, I don’t have that problem.



Here are my configurations, I generated the light well. Maybe I have a problem in my settings? The game having a day/night cycle I can not really build the light, I am forced to use a light in realtime…
I only have one directional light.

Thank you so much in advance for your help! :slight_smile:

Hey! If you have a very low intensity directional light, you might run into issues with cluster precision. I would suggest increasing your directional light intensity, and then using post processing to tone the image down. You could have an outdoors volume with a fixed exposure, and indoor volume(s) with a different exposure value.

Also, have you tried precomputing using higher quality Lightmap Parameters preset? It is currently set to Default-Medium.

As a last resort you could try clearing the GI Cache in the Preferences window.

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