Is there a way to control the falloff of a light?
I’d like to have a bright point light with a hard edge (e.g. up to “range” the light is full bright, after “range” the light is zero). The combo of range and intensity isn’t giving a hard edge.
Any ideas how to achieve this? I thought about trying to use geometry with additive blending, but I need the light to work and cast shadows correctly.
Thanks