Hello again. I have yet another question to help improve my racing game. I would like to know how do I make light glare effects in Unity. I’m talking about glare from the headlights of the car like on Asphalt 8 or NFS MW. What I notice about the glare is that the way they look is like they were being watched through actually glass producing a glare. What I also notice is that the further or closer the light source is from the camera the glare reduces or increases. Please someone point me in the right direction here because it would really help me make my game look more professional. Thanks.
I believe you’re describing lens flare, not glare.
I found a light effect in the standard assets package that suited my needs here. Thanks for the help.