I am currently working on a game in unity version 2020.3.23f1 and I have this weird light glitch when I bake a lightmap where ambient lighting is set to gradient and I have two objects with the same material next to each other, in the game view I see a line along the edges of the objects where on the left there is one object in a dark color and the other on the right in a brighter color.
Can anyone suggest any reason why this may happen?
Edit: I used Probuilder to make these objects and edit them. Also when I create knew objects and put on them the same material (with Probuilder) they render perfecty without any glitches.
As long as it’s two separate meshes (I don’t know how pro builder does things) the seam will still be there.
You can possible improve things by removing all filtering in the lightmapper, and then bumping up Sample values enough that the results look comparably clean.