Hello
I placed a point light on my map, and its light goes through the mesh. I have shadows on the red-drawn part of the picture, and I hope the light doesn’t leak underneath it. Should I adjust the settings for this mesh or the light settings?
Make sure the point light has shadows enabled in the inspector (it defaults to disabled), and make sure the stairs have shadow casting enabled. If you intend to bake the lighting, make the stairs static.
