Hi,
I’d like to know if there any kind of light groups or exceptions in Unity. For example, I have Box1 and Box2 objects. I want my Light1 source to affect only Box1. How would I achieve that?
Thanks
Hi,
I’d like to know if there any kind of light groups or exceptions in Unity. For example, I have Box1 and Box2 objects. I want my Light1 source to affect only Box1. How would I achieve that?
Thanks
“Culling Mask Use to selectively exclude groups of objects from being affected by the light; see Layers.”
xomg,
thank you very much. It really helped!