light halo issue, help needed!

hello, i’m trying to create a fire golem for my 2d game, i’m using some fire animations that came from the golem, i have already added some red/orenge point light with the draw halo option to add some good effect to the fire; right now this is what i have:

i’m ok on how it lloks, but i don’t like how looks the light’s halo, is there a way to let the light’s halo to be non radial ? maybe ramdon?

i have tried to search for this on the forum and google but didn’t found anyting.

any help will be appretiated, thanks in advance!

hi again, i got it working using the bloom post effect, i have put the flames in a layer to let one camera render the bloom effect to avoid the effect to be on all the images on the screen, but the player is still getting the bloom even if it is in another layer.

why is this happening ? what i need to do to prevent or avoid this ?