Light in volumetrics leave fading trails. Help!

I’m using Unity HDRP to experiment with filmmaking. I have set up volumetric fog and a few lights going through it, but when I move the lights, they leave gradually fading trails of where they were before. Or if I deactivate a light, it gradually fades out. This is only in the game window, during play, as far as I can tell.

They do not leave trails if I move the camera. Only if I move or rotate the lights themselves, through volumetric fog.

I’ve tried turning off all post-process volumes, and messed with some of the stuff in the HDRenderPipelineAsset settings.

ImmaterialForthrightCero

Help!

https://github.com/Unity-Technologies/ScriptableRenderPipeline/wiki/Volumetric-lighting

THANK YOU! Just a checkbox under the Lighting tab in HDRenderPipelineAsset.

I can´t believe it!! Uncheck that option to get rid of those awful trails :slight_smile:

I wonder if there is some side effect?