Hi There,
I’m very new to unity and have a script that puts down some prefabs and a cube as a floor.
What I have noticed is I have light passing through the prefab mesh (see attachment) (which was exported from 3dsmax as FBX)
If I set the shadow mode to “two sided” the issue goes away. But that crosses me as a bit of hack.
So from what I can tell unity seems to be letting light through the inward edges.
Any ideas what I’m doing wrong?
Thanks,
A