Light map effect on mesh merge

Hi, I am baking the light, and then at run-time, merging the mesh using skinned mesh renderer, but after merging the light map is not affecting it!

  1. Do I need to merge mesh first, and then bake light?
  2. Is it problem of skinned mesh renderer? Do I need to use normal mesh renderer as done by Mesh.CombineMeshes?
  3. What is the reason of the prob. I am facing?

F1/Help… :slight_smile:

Good day !
1st … is the mesh set on Static ?
2nd … can’t you just combine the mesh inside your 3D application before exporting ?
3rd … Always combine meshes before light mapping ! but make sure if you have more than 1 object in different UV sets to assign different Materials !
Hope this would help