Hi, I am baking the light, and then at run-time, merging the mesh using skinned mesh renderer, but after merging the light map is not affecting it!
- Do I need to merge mesh first, and then bake light?
- Is it problem of skinned mesh renderer? Do I need to use normal mesh renderer as done by
Mesh.CombineMeshes
? - What is the reason of the prob. I am facing?
F1/Help…