Hello
I’m Having a problem lightmapping my models.
I create a scene with a plane (for a surface) a Unity primitive sphere, a point light and a model I created in Blender. I’ve light mapped the area and all looks fine apart from my model which shows no light being cast on the model. There are shadows cast from it but no light from the point light is bouncing off it. The sphere and the ground plane reflect fine.
The model is created in Blender and saved in the Assets folder and the textures all import fine.
On another point:
The model(s) (all my Blender imported models) won’t show up in a scene until I uncheck the ‘Animation’ component via the Inspector pane. Not sure if this should be happening.
I’d be glad of some suggestions on these two points.
thanks
R