I’m trying to develop water surface.
I have a simple plane and in time I’m moving vertices to generate waves.
On top of the scene I have a directional light.
The only problem I have with current solution is that I do not see the waves itself because they are of the same color for me. Usually, if you have a light and the surface that is changing it’s angle then there should be light reflections and the color must be either brighten or darken.
Did I miss something in my implementation? Or it is ok and I have to implement shader on top to reflect this behavior?