Light Partitioning Error

Actually I was getting lighting related error where it will create partition of dark and light area. Please check below image because its really difficult to explain this in words.

At many places, I was getting this kind of lighting related partitions. I have places multiple point lights within game area.
So how can I resolve this kind of problem?

Are the lights realtime or baked? In the first case and with forward rendering it could be related to the maximum number of lights that can influence a pixel.

At present all lights were real time, baking I will do later on when I have to take mobile build.

At every certain unity light poll exist and that light poll contain one point light.

Any idea how to solve this kind of problem?

I’m not sure what you mean with this.

You need to merge your mesh into one in your modelling program. Get rid of the edge there.

At every fix units there is light poll exist and that contains one point poll.

I can’t able to get this, are you talking about light baking?
Because upto now I didn’t perform any kind of baking.
Though whole environment marked as static apart from player and enemies.

Ah, I thought it was baked.

Try recalculate normals in the model import. Use the one that lets you choose a number between 0-180.