Actually I was getting lighting related error where it will create partition of dark and light area. Please check below image because its really difficult to explain this in words.
At many places, I was getting this kind of lighting related partitions. I have places multiple point lights within game area.
So how can I resolve this kind of problem?
Are the lights realtime or baked? In the first case and with forward rendering it could be related to the maximum number of lights that can influence a pixel.
At every fix units there is light poll exist and that contains one point poll.
I can’t able to get this, are you talking about light baking?
Because upto now I didn’t perform any kind of baking.
Though whole environment marked as static apart from player and enemies.