Hello, I’m a newbie, and look like I need your help again.
I notice that every single model I exported from Maya has this problem.
As you can see here the light just penetrates the edge of a 3D model and makes a hole in the shadow. The interesting is if I export a “cube” from Maya this thing definitely going to happen, but at the same time this issue won’t happen with “unity base cube”
I don’t know how people call this so I don’t know the word to Google it so I came here.
Thank you.
