Light penetrates 3D model issue.

Hello, I’m a newbie, and look like I need your help again.

I notice that every single model I exported from Maya has this problem.

As you can see here the light just penetrates the edge of a 3D model and makes a hole in the shadow. The interesting is if I export a “cube” from Maya this thing definitely going to happen, but at the same time this issue won’t happen with “unity base cube”

I don’t know how people call this so I don’t know the word to Google it so I came here.

Thank you.

usually playing with those shadow bias settings helps (in the light component)
7196269--863818--upload_2021-6-1_14-41-6.png

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