Light probe additive load issue

I’m using Unity 2020.1.9 and 2020.2,
I have two scenes that overlap, their light probes are at the same location.

When I load scene 2 and use “LightProbes.Tetrahedralize()”, light probes go bonkers:

Even though the light probe group is a tightly packed grid:

I know what I’m doing is unconventional, but I need different light probes at the same location that affect different “layers” of objects.

The workaround I found it to slightly move light probes from scene 2 so that they are not on the exact same spot.

This is a known issue and has already been fixed: Unity Issue Tracker - Additive loading of overlapping sets of Light Probes causes some objects to begin flickering

This is great news! So that means it will be added to 2020.2 a little later? I’m on 2020.2.0b7 and the bug is present there.

That is correct. Backports to 2019.4 and 2020.1 have also been opened.