I’m using Unity 2020.1.9 and 2020.2,
I have two scenes that overlap, their light probes are at the same location.
When I load scene 2 and use “LightProbes.Tetrahedralize()”, light probes go bonkers:
Even though the light probe group is a tightly packed grid:
I know what I’m doing is unconventional, but I need different light probes at the same location that affect different “layers” of objects.
The workaround I found it to slightly move light probes from scene 2 so that they are not on the exact same spot.
This is great news! So that means it will be added to 2020.2 a little later? I’m on 2020.2.0b7 and the bug is present there.
That is correct. Backports to 2019.4 and 2020.1 have also been opened.