I made a simple LPPV test with 2 baked light sources, 15152 light probes, and one cube with standard shader and no texture. I tested it on several devices. It’s revealed that the LPPV on Android is much worse than it on editor and desktop platforms.
So, is there any workaround to make the LPPV looks better on Android?
Unity Version: 2019.4.1
Graphic API on Android: Vulkan (LPPV is not supported on Opengles3.0)
On Unity editor:
On Android: