Hello,
One of the scenes in my game has a lot of changing light so using light probes is making light flicker a lot. I thought of fixing this problem with Proxy Volumes and using it is running great on PC simulation but when I run it on the actual device (Moto Z2 Force - Adreno 540 GPU), it gives me black blobs in the areas where my LPPVs are located.
Does anyone know how to fix this if it is fixable at all ?